Shooting Range
Practice your skills in the interactive shooting range
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Practice your skills in the shooting range!

Select your weapon, pick your target. Aim and Fire. We are a local business that has been created by players for the players we pride ourselves on bringing you the ‘Ultimate’ shooting range experience.

Our shooting range facility is the perfect atmosphere for all to enjoy. Whether you are looking to improve your aim on the field, test out different guns or even just burn off some steam, we have what you need.

We have a huge selection of realistic imitation firearms (RIFs) for you to choose from. Come and take a no-obligation look in our showroom.

When you’re ready…Select the game mode using the electronic device for a range of exciting and challenging modes.

CAMO has been known for its unparalleled commitment to customer satisfaction. It’s this standard of excellence that has provided the impetus for us to grow into the business we are today.

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Lane Hire

Have your own equipment?
£ 10 1 Hour
  • Lane Hire For 1 Hour
  • No Gun Hire
  • No Ammo
  • Safety Equipment Rental

Full Package

Everything you need to get started
£ 20 1 Hour
  • Lane Hire For 1 Hour
  • Gun Hire
  • BBs/Pellets
  • Safety Equipment Rental
Popular

Family Package

Shared with friends and family
£ 40 1 Hour
  • 2 Lanes Hire For 1 Hour
  • 2x Gun Hire
  • BBs/Pellets
  • Safety Equipment Rental
attacksense-logo

Download the AttackSense App To Track Your Progress

Shooting Range Modes

The AttackSense Commander app provides a number of round modes to customise the way multiple targets activate and have to be shot. This allows any number of simulations for a wide variety of deployment scenarios.

This section describes the different modes available, with each round mode comes different customisers that lets you tweak how long targets stay activated and how they interact with each other.

Flash When Hit

This mode isn’t exactly a round mode, but enabling “Flash When Hit” from the sidebar puts all targets back into their default state of simply flashing each time they recognise a hit and will keep doing this until you initiate a new round. This is especially useful for dialing in a scope or hop up. Setting targets up on a firing range at various distances and enabling this mode is great during lunch breaks as it needs no tablet or app to work.

Target Practice

This is the most basic scene but can also be the most fun. In Target Practice one target is active at any one time and once shot, the next target is activated. If you don’t shoot a target in time, a miss is registered and the next target activates.

The amount of time you have to shoot each target is determined randomly from a range set by the difficulty level.

Targets reveal in a random sequence, but every target will activate before any target is re-used, so if you have five targets, and choose a round of five shots then every target is guaranteed to be used in that round.

Reaction Test

This round is similar to Target Practice, but there are good guys. If you shoot a green target then you lose points, so pay attention! Reaction test also starts with a long shooting time allowance that gradually reduces over the length of the round, making targets gradually more difficult to shoot. Using Reaction Test allows you to improve your ability to recognise, take aim and hit targets quickly.

Shooting Gallery

Multiple targets will activate at any time, with good guys in the mix to keep you alert. The time each target is active is calculated based on customisable “recognise”, “aim” and “shoot” parameters that take into account how many targets need to be shot in each sequence.

Time Trial

Hit as many targets as you can in a set amount of time. This mode tests repetitive aim techniques and shooting accuracy when placed under strict time pressure.

Approach

Set targets up in a line at varying distances from the shooter, then use approach mode to simulate targets approaching towards the shooter. Targets will move “forwards” and “backwards” with random staggers until the shooter hits a target, where the sequence resets and a new approach begins.

Shoot In Sequence

Targets are activated one by one in a set sequence, in a configurable number of waves. Perfect for sniper practice.

Hostage Rescue

Build more risk and suspense into a round, with more good guys and delays before bad guys appear. Hostage Rescue is similar to Shooting Gallery with different pace that suits an arena setup.

Shootout

Each target needs shooting, but will reveal and hide quickly at first then revealing for longer as time passes. Once a target is shot however, it will stay dead. The strategy is in knocking targets out as quickly as possible before the conceal again without wasting time.

Ambush

After a random delay all targets suddenly appear and have to be shot with the fastest reaction time! Multiple waves with varying activation delays improves a shooter’s ability to recognise threats and react.

Two Shooter Flip

A modern twist on the classic dueling tree game, like Two Shooter Gallery, one shooter is green and the other is red. At the start of a round all targets are blank until they are shot. Each target when shot lights up randomly either green or red, and shooting a target turns it to the opposite colour. After the round finishes, the shooter with the most targets in their colour wins.

Two Shooter Gallery

Go head to head with another shooter and see who is the best shot. One shooter hits green targets while another shooter hits red. The winner is the shooter who shoots the most targets or if both clear the round completely then the best reaction time wins.

Two Shooter Time Trial

Like Time Trial but for two shooters, each shooter hits targets at their own pace and the shooter who’s hit the most targets at the end of the set time period wins.

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